Implemented some core parts of the raster pipeline:
Vertex Shader
Primitive Assembly
Geometry Shader
Rasterization stage
Fragment Shader
Other features:
Mouse interaction
Back Face Culling
Multiple Lights
During the initial phases of the project, I used a nifty trick shown to me by Shehzan, which involved using Maya for getting an approximate view of the output from the rasterizer (this was useful for testing):
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