Tuesday, November 6, 2012

CUDA Rasterizer


CUDA Rasterizer - featuring Bovine

Implemented some core parts of the raster pipeline:
  • Vertex Shader
  • Primitive Assembly
  • Geometry Shader
  • Rasterization stage
  • Fragment Shader
Other features:
  • Mouse interaction
  • Back Face Culling
  • Multiple Lights
During  the initial phases of the project, I used a nifty trick shown to me by Shehzan, which involved using Maya for getting an approximate view of the output from the rasterizer (this was useful for testing):

 

No comments:

Post a Comment